Ubisoft Defends, Then Changes Anno DRM

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Ubisoft says the activation-restrictive DRM in Anno 2070 full treatmen exactly like IT's supposed to, and has also changed it so straight off it works differently.

Ubisoft's latest DRM debacle came to fire up last week when Guru3D revealed that swapping video cards in a PC, which it was doing as part of a video batting order performance roundup, triggered the Anno 2070 activation limit counter. With only three activations to play with, IT meant that a Personal computer upgrade or two could render the game unusable without intervention from Ubi's customer support department.

It was a ridiculous misapplication of the system, merely Ubisoft told Rock-and-roll, Paper, Shotgun that the DRM was actually working incisively as it was intended. "While it's correct that copies of Anno include three activations and that changing hardware may trigger the involve for reactivation, the vast majority of Anno customers never encounter this scenario," the company said "On the rare occasion when a customer does need additional activations, Ubisoft client armed service is available to quickly answer the situation, and we promote those customers to striking America directly so that we can ensure they are capable to retain to enjoy their game."

As RPS points out, the Anno 2070 DRM, called "Tages," doesn't offer the defusing option that's common in like-minded system put-upon by other companies. Instead, uninstalling the courageous leaves behind a config file that future installs will use to pick out the game equally legit, which is fine as elongate as you don't reformat your PC, tolerate a John R. Major drive crash or answer anything else that results in the loss or corruption of information – or, of naturally, arrive at whatever kinda significant upgrades to your set.

Nowadays, however, the team up from Ubisoft Blue air Byte, the studio that created the game, dropped a dividing line to Guru3D saying that TV cards have been removed from the DRM equivalence. "Just craved to let you know that we at once off the art hardware from the hash put-upon to identify the PC," it wrote. "That means everyone should now personify able to switch the GFX as many multiplication as atomic number 2/she wants."

That's all very well and good, and props to Blue Byte for quickly correcting a beautiful rank flaw in the machinery, but let's be echt hither. This isn't Ubisoft changing its ways, this is Ubisoft doing a trifle spot cleaning in reaction to another PR fiasco. It's good news for Anno fans, but as far arsenic Ubisoft's overall [and still terrible] DRM policies belong, it doesn't mean a matter.

https://www.escapistmagazine.com/ubisoft-defends-then-changes-anno-drm/

Source: https://www.escapistmagazine.com/ubisoft-defends-then-changes-anno-drm/

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